Skip to main content

Marshmallow Android 6.0


Whether you like them straight out of the bag, roasted to a golden brown exterior with a molten center, or in fluff form, who doesn’t like marshmallows? We definitely like them! Since the launch of the M Developer Preview at Google I/O in May, we’ve enjoyed all of your participation and feedback. Today with the final Developer Preview update, we're introducing the official Android 6.0 SDK and opening Google Play for publishing your apps that target the new API level 23 in Android Marshmallow.

Get your apps ready for Android Marshmallow

The final Android 6.0 SDK is now available to download via the SDK Manager in Android Studio. With the Android 6.0 SDK you have access to the final Android APIs and the latest build tools so that you can target API 23. Once you have downloaded the Android 6.0 SDK into Android Studio, update your app project compileSdkVersion to 23 and you are ready to test your app with the new platform. You can also update your app to targetSdkVersion to 23 test out API 23 specific features like auto-backup and app permissions.
Along with the Android 6.0 SDK, we also updated the Android Support Library to v23. The new Android Support library makes it easier to integrate many of the new platform APIs, such as permissions and fingerprint support, in a backwards-compatible manner. This release contains a number of new support libraries including: customtabs, percent, recommendation, preference-v7, preference-v14, and preference-leanback-v17.

Check your App Permissions

Along with the new platform features like fingerprint support and Doze power saving mode, Android Marshmallow features a new permissions model that streamlines the app install and update process. To give users this flexibility and to make sure your app behaves as expected when an Android Marshmallow user disables a specific permission, it’s important that you update your app to target API 23, and test the app thoroughly with Android Marshmallow users.

How to Get the Update

The Android emulator system images and developer preview system images have been updated for supported Nexus devices (Nexus 5, Nexus 6, Nexus 9 & Nexus Player) to help with your testing. You can download the device system images from the developer preview site. Also, similar to the previous developer update, supported Nexus devices will receive an Over-the-Air (OTA) update over the next couple days.
Although the Android 6.0 SDK is final, the devices system images are still developer preview versions. The preview images are near final but they are not intended for consumer use. Remember that when Android 6.0 Marshmallow launches to the public later this fall, you'll need to manually re-flash your device to a factory image to continue to receive consumer OTA updates for your Nexus device.

What is New

Compared to the previous developer preview update, you will find this final API update fairly incremental. You can check out all the API differences here, but a few of the changes since the last developer update include:
  • Android Platform Change:
    • Final Permissions User Interface — we updated the permissions user interface and enhanced some of the permissions behavior.
  • API Change:
    • Updates to the Fingerprint API — which enables better error reporting, better fingerprint enrollment experience, plus enumeration support for greater reliability.

Upload your Android Marshmallow apps to Google Play

Google Play is now ready to accept your API 23 apps via the Google Play Developer Console on all release channels (Alpha, Beta & Production). At the consumer launch this fall, the Google Play store will also be updated so that the app install and update process supports the new permissions model for apps using API 23.
To make sure that your updated app runs well on Android Marshmallow and older versions, we recommend that you use Google Play’s newly improved beta testing feature to get early feedback, then do a staged rollout as you release the new version to all users.

We finally have the gooey answer to the Android M conundrum and it’s Marshmallow. Not a major shock, it was always a front-runner, but some people have been surprised by the fact that Marshmallow will be version 6.0 of Android and not 5.2 or 5.5. Should a whole number leap imply some major overhaul? Why is Google jumping straight to 6.0? There are various possible reasons.

It never made sense

Did Google’s version system ever really make sense? Anyone who has worked with programmers will understand the often arbitrary nature of version numbers. Traditionally, the first number is supposed to mark a major version and the second number a minor version, but that’s just a general convention, it’s not an unbreakable rule. In practice, version numbers often just mark the point that something was pushed out the door. They’re useful because they make it possible to track down problems later, but they don’t really tell the end user anything, and they’re not really meant to.
Let’s take a brief look at the historical line-up of Android versions:
  • Android 1.0
  • Android 1.1
  • Android 1.5 Cupcake
  • Android 1.6 Donut
  • Android 2.0 Éclair
  • Android 2.2 Froyo
  • Android 2.3 Gingerbread
  • Android 3.0 Honeycomb
  • Android 4.0 Ice Cream Sandwich
  • Android 4.1 (4.2, 4.3) Jelly Bean
  • Android 4.4 Kitkat
  • Android 5.0 Lollipop
Take a look through the versions and try to find a pattern that establishes consistently why some versions are whole number leaps and others aren’t. The closest you could argue is probably that whole numbers indicate an aesthetic leap, but Éclair didn’t really and Marshmallow won’t either. What does it matter when the system never really made sense anyway?
The dessert names are for users, marking larger leaps of style and function, but even the incremental updates within names have sometimes delivered more than just bug fixes. There’s no real consistency there.

Comments

Popular posts from this blog

C++ Programming Tutorial - How to Install Code::Blocks in Ubuntu Linux - Learn Online

Installing Code::Blocks How do I Install Code::Blocks HOWTO: Installing Code::Blocks 10.05 How do you install Irrlicht on Code::Blocks? How do you install CodeBlock on ubuntu? codeblocks /bin/sh: g++: not found Installing codeblocks on ubuntu Installing Code::Blocks on Ubuntu 10.04?

Google Fight Against Low Quality and Spammy Content

  Google's ongoing battle against spammy and low-quality content in search results is an essential aspect of maintaining the platform's credibility and usefulness. Here are some of the new strategies and policies Google is implementing to combat these issues: Improved Quality Ranking : Google is enhancing its core ranking algorithms to prioritize high-quality and original content while reducing the visibility of unoriginal or spammy content in search results. New Spam Policies : Google is updating its spam policies to address emerging tactics used by spammers. This includes targeting practices such as expired websites repurposed as spam repositories, obituary spam, and other manipulative behaviors. Reducing Unoriginal Results : Google is refining its ranking systems to identify and minimize unhelpful, unoriginal content. This includes pages created specifically to match certain search queries and content that prioritizes search engine optimization over user experience. Scaled C

Contextual Design and Development is the Driving Force Behind all Successful Mobile Applications

The time of ordinary custom web application design & development is long gone. Today the focus is on contextual design and development. It is the rise in the popularity of mobile applications that has provided the impetus for giving importance to ‘context’ when it comes to app or web development. Let’s focus our attention on mobile applications and why mobile applications need to be developed keeping the context in mind. Because they are used in diverse locations Let’s face it. We all love mobile apps because they can be used just about anywhere and at any given point of time. Yes, that’s right, they can be used in offices, on a train, in the kitchen, movie theatre and the list just goes on. So, the app needs to be developed in context of the location. Different users have different needs when it comes to a mobile app and these needs, in part, are determined by their location. For e.g. if a developer thinks a particular app that is in the process of being developed will onl